I have decided that no one person can learn everything that a family would need know for long term STHF. Nor can you buy enough stuff for an extended loss of outside support. So instead you need a support network of people with skills and equipment.
Skills vs Stuff debate… I think you need both but to me Skills in Long Term is more important than stuff. You will eventually use up/break/loss stuff but if you have skills and use them then you are only increasing your abilities.
So if you had a large extended family or very close group, what skills/knowledge would you put on the must learn list. Like a delegation of tasks... (I am very lucky to have 2 brothers and 7 very close cousins whom I consider bothers/sisters and would trust my life to)… So between the 10 of us and our families we have small community (about 30 or so) that creates many hands to accomplish a lot of work… But it also creates a lot of mouths to feed. So it would be nice if we could take each job/task and assign it to someone in the group to learn/master so that we can create a small capable “village” in a SHTF event.
But what jobs do you need to fill for a small community to thrive:
This list is EDITED to stay up to date with the suggestions:
Carpenter ("Old School")
Doctor (Herbal Medicine due to lack of Modern Drugs)
Nurse
Hunter/Trapper (Acquire and Process Game/Meat)
Gardner
Gather (Edible Plants and Herbal Medicine)
Mechanic (Hand Water Pumps, Bicycle repair, etc)
Radio Operator (Communications Use/Repair)
"Ranch Hand" (Train/Maintain/Breed Farm Animals)
Tinker-er (Not sure if you can learn this or is it just in ones nature)
Soap Maker (For Trade and personal hygiene)
Metal Worker (Welder/Ferrier)
Tradesman (Something for barter for things you want/need)
Seamstress
Cheese Maker
Canner (Can and Dehydrate food)
Cobbler (Shoe Repair and General Leather Work)
What type of Skills for trade would you suggest?
What other skills would you suggest?
Thanks for your time:
Skills vs Stuff debate… I think you need both but to me Skills in Long Term is more important than stuff. You will eventually use up/break/loss stuff but if you have skills and use them then you are only increasing your abilities.
So if you had a large extended family or very close group, what skills/knowledge would you put on the must learn list. Like a delegation of tasks... (I am very lucky to have 2 brothers and 7 very close cousins whom I consider bothers/sisters and would trust my life to)… So between the 10 of us and our families we have small community (about 30 or so) that creates many hands to accomplish a lot of work… But it also creates a lot of mouths to feed. So it would be nice if we could take each job/task and assign it to someone in the group to learn/master so that we can create a small capable “village” in a SHTF event.
But what jobs do you need to fill for a small community to thrive:
This list is EDITED to stay up to date with the suggestions:
Carpenter ("Old School")
Doctor (Herbal Medicine due to lack of Modern Drugs)
Nurse
Hunter/Trapper (Acquire and Process Game/Meat)
Gardner
Gather (Edible Plants and Herbal Medicine)
Mechanic (Hand Water Pumps, Bicycle repair, etc)
Radio Operator (Communications Use/Repair)
"Ranch Hand" (Train/Maintain/Breed Farm Animals)
Tinker-er (Not sure if you can learn this or is it just in ones nature)
Soap Maker (For Trade and personal hygiene)
Metal Worker (Welder/Ferrier)
Tradesman (Something for barter for things you want/need)
Seamstress
Cheese Maker
Canner (Can and Dehydrate food)
Cobbler (Shoe Repair and General Leather Work)
What type of Skills for trade would you suggest?
What other skills would you suggest?
Thanks for your time:
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